Motion & Animation

Bring your ads to life.

Physics-driven motion, beat-synced sound, and cloud-rendered MP4, all in the same canvas. Set a force field, drop in a track, hit render. No keyframing required.

Physics · beat-sync · cloud MP4 · preview and output share the same engine

Animate Physics

Motion that feels alive.
No keyframing required.

A vector layer becomes a field. Wind carries every copy the same way. Turbulence makes it jitter. Gravity drops it. Swirl and orbit spin it. Wave and float roll it. Spring pulls it home. Recipes write those forces for you. Perfect loop locks the last frame to the first. Linked States sit until the first keyframe, then morph keyframe to keyframe. Ease is how time feels on that path.

  • Force fields per layer - wind, turbulence, gravity, swirl, orbit, wave, float, spring.
  • Recipes & Guide - ready-made fields, or form a ring / follow a drawn path.
  • Perfect loop - last frame matches the first. Gravity and Spring switch off.
  • Linked morph - values change keyframe to keyframe. Ease is time feel and can overlap that morph. How time works.
Vector mode · physics + keyframes
Points and tracking

Move one point.
Everything follows.

A flexible point system for motion graphics. Draw a path with your mouse while the scene plays, or let Wildfield track a face, a hand, a body, a spot or an object in your footage. Particles, text, shapes and media follow that point, frame for frame, in every format.

  • Draw it - record the path live with your mouse. Loop for takes, punch in to redo one span, edit the knots.
  • Track it - face, hand, body, a spot you click or an object you box (objects on desktop). It runs in your browser; your footage never leaves your computer.
  • Follow it - particles part, trail or stream from the point. Text, shapes and media ride it through trims, moves and every format.
running
Recorded path A take drawn with the mouse. The field parts where it passed.
How time works

Sit, morph, ease, hold, loop.

One clock. Each State has one keyframe. Play sits on a pose, morphs to the next keyframe, eases how that time feels, holds if you ask it to, and can wrap as a perfect loop. These coloured lines are a guide for this page. The editor does not draw them.

One scene

Sit until the keyframe. Ease from the start and the end of that scene. There is no second keyframe, so nothing morphs. Hold is extra seconds after the ease: the pose sits. Perfect loop is seamless in and out of that scene.

Linked States

One composition, shared layers, one particle set, one load. Values morph between keyframes, including across the cut. Ease is how time feels on each scene and can overlap the morph. Hold holds the pose. Perfect loop wraps the whole family.

Morph: what changes, keyframe to keyframe Ease: how time feels on that scene Hold: extra seconds, the pose sits Perfect loop: wraps the whole family
One sceneease from start and end
One sceneperfect loop, seamless in and out
Linkedmorph between keyframesease on each scene
Linked + HoldHold holds the pose
HOLD
Linked + Hold on the first Statesame Hold, on that State
HOLD
Linked + Perfect loopone wrap for the family
Linked + loop + Holdloop wraps after the last Hold
HOLD

Before the first keyframe the family sits. Morph is the path from this keyframe to the next. Ease can overlap that path, then continues after the last keyframe. Hold is extra time after that State's ease. The field keeps moving if that is already how Hold works. Unlinked ads still cut.

Add Scene

Makes a new blank independent ad. It is not in the family. Play cuts from one ad to the next. Each ad loads on its own.

Blank scene · own layers · a cut

Add Link

Sits under the last State and grows that family. Shared layers, one composition, one particle set, one load. The new keyframe starts in the middle of that bar.

Same layers · load one · kf in the middle
The motion toolkit

Everything you need to make it move.

Forces, glyphs, particle formations and shader backgrounds: composable building blocks that all render through the same GPU engine.

Force fields

Scatter, gravity, wind, turbulence and float drive each layer. Dial in strength, speed and duration. The motion is generated, not hand-tweened.

5 forces · per-layer control

Glyphs & SVGs

Animate the brand glyph or your own SVG uploads. Combine shapes with blend modes and booleans, then set them in motion.

Uploads · blend modes · booleans

Randomize, loop & boomerang

Re-roll for a fresh take on every render, then choose how it cycles: a clean loop or a back-and-forth boomerang.

Fresh per render · loop · boomerang

One keyframe per State

Each layer has one keyframe on its State. Sit until it. A linked family morphs to the next State's keyframe. New linked States place that keyframe in the middle of the bar.

Sit · morph · ease

Particle formations

Scatter particles, then have them assemble into an image, SVG or logo along an AI Guide path. A satisfying reveal that lands on your mark.

Assemble into image · SVG · logo

Animated gradients & shader FX

Living backgrounds: drifting gradients and GPU shader effects that add depth and movement behind your copy without stealing focus.

Animated gradients · shaders
Sound mode · waveform
Transients → scenes, auto-cut to the beat
Sound New

Drag the track in.
Cut to the beat.

Drop an mp3 or wav onto the canvas and Wildfield drops you into Sound mode. See the waveform, crop and preview the section you want, set a threshold, then analyse the transients so scenes land on the beats. Nudge any of them by hand. Add a voice-over track on top and mix.

  • Drag-to-Sound - drop a clip on the canvas and the waveform editor opens.
  • Crop & preview - trim to the section, hear it, then commit.
  • Beat-synced scenes - set a threshold, analyse transients, then nudge the cuts.
  • Voice-over & mix - layer narration over the music and balance the levels.

Music playback & the per-scene audio library are live today. Transient auto-scene generation is the newest module, rolling out now.

Render & engine

What you preview is what renders.

Sequence your scenes into a motion ad and render in the cloud: fast, repeatable, and audio-synced down to the frame.

Cloud MP4 video

Sequence scenes into a motion ad and render MP4 in the cloud via a distributed HyperFrames Lambda pipeline, audio-synced and ready to ship.

HyperFrames Lambda · audio-synced

One composition, preview = export

Backgrounds, particles and physics share one HTML composition. What you preview is what the cloud render writes. No never-ending spinners.

GPU canvas · real-time

Preview = output

Preview and final render share the same engine, so there are no surprises at export. What you see in the canvas is exactly what renders.

One engine · zero drift
Motion, compared

Generated motion, not preset animation.

Figma animates prototypes and Canva applies preset element effects. Wildfield drives layers with real force fields and pins them with keyframes when you need precision.

Wildfield
Force fields + keyframes
Physics-driven motion you can randomize, loop and boomerang, with optional keyframe pins and cloud MP4 render.
Figma
Smart Animate (prototype)
Built to animate UI prototypes between frames, not to render finished motion ads.
Canva
Preset element animation
A library of preset entrance and exit effects applied per element, template-level.
Free to start Coming soon

Make your next ad move.

Physics, beat-synced sound and cloud-rendered MP4, all in one canvas. Start free and render your first motion ad today.Join the waitlist to render your first motion ad.